;
;   CIVILIZATION GAME DATA
;   Extended Original
;   Copyright (c) 1999 by MicroProse Software
;
;   You can alter this file at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
9       ; # of rows in shield box
4       ; Settlers eat (govt <= Monarchy)
4       ; Settlers eat (govt >= Communism)
20      ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
4       ; Aqueduct needed to exceed this size
7       ; Sewer System needed to exceed this size
50      ; Tech paradigm (higher # slows research)
10      ; Base time for engineers to transform terrain (x2)
6       ; Monarchy  pays support for all units past this (max 8)
6       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
1       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
6       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
4	; Value of each citizen to the Civilization Score.
80	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
0	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
7	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
1	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0       ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Jet Flight,         7,-1,  PT,  nil, 3, 0    ; AFl
Rocket Weapons,     7,-1,  Roc, nil, 3, 0    ; Alp
Amphibious Warfare, 5,-2,  Chi, nil, 2, 0    ; Amp
Research Funding,   5, 1,  Cor, nil, 0, 1    ; Ast
Heavy Engineering,  5,-1,  Ast, nil, 0, 4    ; Ato
Industry,           5,-1,  Ban, nil, 0, 1    ; Aut
Banking,            6, 1,  nil, nil, 0, 1    ; Ban
Road Building,      5, 0,  Aut, nil, 2, 4    ; Bri
Jet Flight II,      7,-1,  AFl, nil, 3, 0    ; Bro
Jet Flight III,     7,-1,  Bro, nil, 3, 0    ; Cer
Synthetic Fuel,     8,-1,  Ref, nil, 0, 4    ; Che
Military Leadership,5,-2,  nil, nil, 1, 0    ; Chi
Weapons Industry,   5, 1,  Cor, nil, 0, 1    ; CoL
Combined Arms,      5,-1,  Cmb, Fli, 0, 0    ; CA
Tank Divisions,     5,-1,  CoL, nil, 1, 0    ; Cmb
Secret Weapons,     5, 1,  Ast, nil, 0, 4    ; Cmn
Artillery,          5, 1,  CoL, nil, 1, 3    ; Cmp
Conscription,       6,-1,  Chi, nil, 0, 0    ; Csc
Anti Tank Defence,  6, 0,  Cmp, nil, 1, 0    ; Cst
Corporation,        6, 0,  Ban, nil, 0, 1    ; Cor
Heavy Artillery,    6, 1,  Cmp, nil, 1, 3    ; Cur
Democratic Freedom, 0, 1,  no,  nil, 2, 2    ; Dem
Public Economy,     5, 1,  Ban, nil, 0, 1    ; Eco
Electrification,    5, 0,  Aut, nil, 0, 4    ; E1
Fortress Deutchland,0, 1,  no,  nil, 0, 3    ; E2
Blitzkrieg,         0, 0,  no,  nil, 0, 3    ; Eng
Panzer Tactics,     0, 0,  no,  nil, 0, 3    ; Env
Tiger Tank,         0, 0,  no,  nil, 0, 3    ; Esp
Panther Tank,       0, 0,  no,  nil, 0, 3    ; Exp
King Tiger Tank,    0, 0,  no,  nil, 0, 3    ; Feu
Aerial Warfare,     6,-1,  Chi, nil, 3, 4    ; Fli
Nazi Regime,        0, 0,  no,  nil, 0, 3    ; Fun
Fallschirmjgers,   0, 0,  no,  nil, 0, 3    ; FP
Lion Tank,          0, 0,  no,  nil, 0, 3    ; Gen
Partisan Warfare,   4, 1,  Csc, nil, 0, 0    ; Gue
Air Defence,        6,-2,  Fli, nil, 3, 4    ; Gun
Air Defence II,     7,-1,  Gun, nil, 3, 4    ; Hor
Japanese Empire,    0, 0,  no,  nil, 3, 2    ; Ind
Red Army,           0, 0,  no,  nil, 0, 2    ; Inv
T34,                0,-1,  no,  nil, 0, 4    ; Iro
Josef Stalin Tank,  0,-1,  no,  nil, 0, 2    ; Lab
Elite Guards,       0, 0,  no,  nil, 0, 2    ; Las
Red Air Force,      0,-1,  no,  nil, 0, 2    ; Ldr
Shturmovik,         0, 2,  no,  nil, 0, 2    ; Lit
US Army,            0,-2,  no,  nil, 2, 2    ; Too
US Army II,         0,-1,  no,  nil, 2, 2    ; Mag
US Army III,        0,-1,  no,  nil, 2, 2    ; Map
Allied Airborne,    0, 1,  no,  nil, 2, 2    ; Mas
Mass Production,    8, 0,  Cor, nil, 2, 4    ; MP
Advanced Factories, 8,-1,  MP,  nil, 2, 4    ; Mat
Auto Manufacturing, 8, 0,  Mat, nil, 2, 4    ; Med
Power Plants,       6,-2,  E1,  nil, 0, 4    ; Met
Ship Building,      5, 1,  Aut, nil, 2, 0    ; Min
Mobile Warfare,     5,-1,  Cmb, nil, 1, 0    ; Mob
Ship Building II,   5, 1,  Min, nil, 2, 0    ; Mon
Ship Building III,  6, 1,  Mon, nil, 2, 0    ; MT
Ship Building IV,   7, 0,  MT,  nil, 2, 0    ; Mys
Ship Building V,    8,-1,  Mys, nil, 2, 0    ; Nav
Atomic Bomb,        8,-2,  The, nil, 3, 3    ; NF
Long Range Radar,   8, 0,  Pot, nil, 3, 4    ; NP
Bolshevism,         0, 0,  no,  nil, 0, 2    ; Phi
Flight,             6,-1,  nil, nil, 3, 4    ; Phy
Aerodynamics,       6, 1,  Phy, nil, 3, 4    ; Pla
Jet Propulsion,     5,-1,  Cmn, Phy, 3, 0    ; Plu
Jet Prototype,      5,-1,  Plu, nil, 3, 0    ; PT
Radar,              6, 1,  Rad, nil, 3, 4    ; Pot
Radio,              6,-1,  E1,  nil, 3, 4    ; Rad
Transport Network,  6, 0,  Bri, nil, 0, 1    ; RR
Vengenace Weapons,  0, 1,  no,  nil, 0, 3    ; Rec
Refining,           5, 0,  Cor, Met, 2, 4    ; Ref
Refrigeration,      5, 1,  E1,  nil, 0, 1    ; Rfg
Pharmaceuticals,    5, 1,  Rfg, nil, 0, 1    ; Rep
Martial Law,        5,-2,  no,  nil, 1, 3    ; Rob
Rocketry,           8,-2,  Cmn, Fli, 3, 0    ; Roc
Fleet Air Force,    6,-2,  Mys, Fli, 3, 4    ; San
Chemical Kinetics,  5, 1,  Cmn, nil, 0, 4    ; Sea
Supersonic Flight,  5, 1,  Cer, Pla, 3, 3    ; SFl
Radar Evasion,      5,-2,  Pot, Fli, 3, 4    ; Sth
Computers,          4,-1,  Wri, nil, 0, 4    ; SE
Atomic Research,    6,-1,  Cmn, nil, 3, 3    ; Stl
Cyclotron,          6, 1,  Stl, nil, 3, 3    ; Sup
Radioactive Tracer, 6,-1,  Sup, nil, 3, 3    ; Tac
Nuclear Reactor,    6, 2,  Tac, nil, 3, 3    ; The
Linear Accelerator, 7, 0,  NF,  nil, 3, 3    ; ToG
Export Trade,       5, 2,  Ban, nil, 0, 1    ; Tra
Education,          5, 1,  Eco, nil, 1, 4    ; Uni
Strategic Bombing,  0,-1,  no,  nil, 2, 2    ; War
Tactical Bombing,   0,-1,  no,  nil, 2, 2    ; Whe
Precision Machines, 7, 2,  Ato, nil, 0, 4    ; Wri
Weapon Research,    0, 0,  CoL, nil, 1, 4    ; ...
Surface Raiders,    0,-1,  no,  nil, 0, 3    ; U1
Luftwaffe Ftrs II,  0,-1,  no,  nil, 0, 3    ; U2
Luftwaffe Ftrs III, 0,-1,  no,  nil, 0, 3    ; U3
Luftwaffe Bmrs,     0, 1,  no,  nil, 0, 3    ; X1
Luftwaffe Bmrs II,  0, 1,  no,  nil, 0, 3    ; X2
Luftwaffe Bmrs III, 0, 2,  no,  nil, 0, 3    ; X3
Waffen SS,          0, 1,  no,  nil, 0, 3    ; X4
UK Defence,         0, 1,  no,  nil, 1, 2    ; X5
Commando Operations,0,-1,  no,  nil, 1, 2    ; X6
Overlord,           0,-2,  no,  nil, 1, 2    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Capital,                  20, 0,    Ban,
Army Base,                10, 4,    Csc,
Industrial Farm,          5,  2,    Aut,
Medical Corps,            5,  1,    Csc,
Shops,                    5,  1,    Ban,
School,                   5,  2,    nil,
Border Checkpoints,       5,  1,    Chi,
Anti Tank Defences,       10, 4,    Cst,
Rail Connection,          10, 1,    Ban,
Bank,                     5,  2,    Ban,
Picture House,            5,  2,    Eco,
University,               10, 3,    Uni,
RR Yard,                  10, 3,    RR,
Holiday resort,           10, 1,    Cor,
Factory,                  20, 4,    Aut,
Munition Plant,           40, 6,    MP,
Heavy AA Defences,        20, 4,    NP,
Paper Mill,               10, 2,    Aut,
Power Plant,              10, 4,    Met,
Oil Refinery,             20, 4,    Ref,
Atomic Power Station,     30, 4,    The,
Trade Exports,            10, 2,    Tra,
New Housing,              5,  1,    Eco,
Mechanised Farm,          5,  2,    Rfg,
City Roadways,            10, 2,    Bri,
Research Lab,             30, 4,    Ast,
AA Defences,              20, 4,    Hor,
Coastal Fortress,         20, 4,    Min,
Fuel Rationing,           10, 4,    Cor,
Fishing Port,             10, 2,    Min,
Shipyard,                 20, 2,    Aut,
Airbase,                  10, 4,    Fli,
Police HQ,                5,  2,    Chi,
Naval Base,               30, 4,    MT,
Large Airbase,            20, 4,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
Trade Goods,              60, 0,    Ban,
Ukrainian Wheat Plains,   20, 0,    nil,
The Whitehouse,           20, 0,    nil,
British Gold Reserve,     20, 0,    nil,
Mediterranean Airspace,   20, 0,    nil,
Arc de Triomphe,          30, 0,    nil,
Pact of Steel,            30, 0,    nil,
Allied Nations HQ,        30, 0,    nil,
Heinrich Himmler,         30, 0,    nil,
Automated Factory,        30, 0,    Med,
Heinkel Aircraft Plant,   20, 0,    nil,
Molotov,                  40, 0,    nil,
Weapons Test Lab,         30, 0,    Phi,
Baltic Sea,               40, 0,    nil,
Winston Churchill,        30, 0,    nil,
Artisan's Workshop,       40, 0,    no,
Stalingrad Factories,     40, 0,    nil,
Atomic Test Facility,     40, 0,    Stl,
The Ploeisti Oil Fields,  40, 0,    nil,
Advanced Aircraft Plant,  40, 0,    AFl,
Statue of Liberty,        40, 0,    nil,
The Eiffel Tower,         30, 0,    nil,
Emperor Hirohito,         60, 0,    nil,
Super Hydro Dam,          60, 0,    no,
Atom Bomb Project,        60, 0,    NF,
Royal Air Force HQ,       60, 0,    nil,
Supersonic Flight Program,60, 0,    Cer,
Secret Weapon Facility,   60, 0,    Plu,
The US President,         60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
Ban,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Ban,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
Ban,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   100000000000000 = Unit can spot submarines
;   010000000000000 = x2 on defense versus air (AEGIS)
;   001000000000000 = Destroyed after attacking (missiles)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000001000000000 = Alpine (treats all squares as road)
;   000000100000000 = Can make paradrops
;   000000010000000 = Can carry air units (carrier)
;   000000001000000 = Negates city walls (howitzer)
;   000000000100000 = Ship must stay near land (trireme)
;   000000000010000 = Can attack air units (fighter)
;   000000000001000 = Submarine advantages/disadvantages
;   000000000000100 = Can make amphibious assaults
;   000000000000010 = Ignore zones of control
;   000000000000001 = Two space visibility
;
;
@UNITS
Engineers,         nil, 0,  1.,0,  0a,2d,  2h,1f, 12,0,  5, Cor, 000000000000000
P38 Lightning,     Cer, 1,  6.,2,  5a,3d,  2h,2f,  6,0,  3, War, 000000000010001
Infantry,          Rob, 0,  1.,0,  4a,4d,  2h,1f,  3,0,  1, Csc, 000010000000000 
Waffen SS,         nil, 0,  2.,0,  4a,4d,  3h,6f,  9,0,  3, X4,  000010000000111 
Snipers,           Rob, 0,  2.,0,  4a,4d,  2h,4f, 12,0,  0, CA,  000011000000001 
Motor Infantry,    E2,  0,  3.,0,  5a,5d,  3h,1f,  6,0,  1, Csc, 000010000000000 
PzKw V Panther,    nil, 0,  3.,0, 10a,5d,  4h,2f, 12,0,  0, Exp, 000010000000000 
I-16 Fighter,      Ldr, 1,  4.,2,  4a,2d,  2h,2f,  6,0,  3, Inv, 000000000010001
Anarchists,        nil, 0,  1.,0,  4a,4d,  4h,3f,  3,0,  1, no,  000011000000001 
Partisans,         nil, 0,  1.,0,  4a,4d,  3h,2f,  3,0,  1, Gue, 000001000000001 
Wehrmacht,         nil, 0,  2.,0,  4a,4d,  2h,3f,  4,0,  3, E2,  000000000000010 
Marines,           Rob, 0,  1.,0,  4a,4d,  2h,3f,  6,0,  0, Amp, 000000000000100 
Paratroopers,      Rob, 0,  1.,0,  4a,4d,  2h,3f,  6,0,  1, Mas, 000000100000000 
PzKw IV Tank,      Feu, 0,  3.,0, 10a,5d,  3h,2f,  9,0,  0, Env, 000010001000000
G.I. Infantry,     nil, 0,  1.,0,  4a,4d,  2h,3f,  6,0,  1, Too, 000010000000000
Anti Aircraft Gun, Rob, 0,  0.,0,  4a,5d,  2h,2f,  6,0,  3, Gun, 010000000000000
Su152 Tank Hunter, nil, 0,  3.,0, 10a,5d,  2h,4f,  9,0,  0, Las, 000010000000001
British Infantry,  nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, X5,  000000000000100
Jet Fighter,       nil, 1,  7.,2,  8a,3d,  2h,2f, 12,0,  3, AFl, 000000000010001
Ju87 Stuka,        nil, 1,  6.,2, 13a,1d,  2h,2f,  7,0,  0, Eng, 000000001000001
Panzergrenadiers,  nil, 0,  3.,0,  4a,4d,  2h,3f,  7,0,  1, E2,  000010000000000 
Commandos,         nil, 0,  1.,0,  4a,4d,  2h,6f, 11,0,  0, X6,  000010101000100
Tank,              Rob, 0,  2.,0, 10a,5d,  2h,1f,  8,0,  0, Cmb, 000000000000000
PzKw VIII Lwe,    nil, 0,  2.,0, 10a,5d,  5h,5f, 16,0,  0, Gen, 010010001000101
Ju88 Bomber,       Bro, 1,  7.,2, 13a,2d,  2h,2f,  9,0,  0, X1,  000000001000001
Field Gun,         nil, 0,  2.,0, 10a,1d,  2h,2f,  5,0,  0, CoL, 000000001000000
Artillery,         nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Cur, 000000001000000
Fighter,           Rob, 1,  4.,2,  4a,2d,  2h,2f,  6,0,  3, Fli, 000000000010001
Bomber,            Rob, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, Fli, 000000001000001
Ju290 Bomber,      nil, 1, 10.,2, 14a,3d,  2h,2f, 15,0,  0, X3,  100000001000001
Interceptor,       nil, 1,  8.,2, 16a,4d,  2h,2f, 16,0,  3, Cer, 010000000010001
Me262 Jet Fighter, nil, 1,  6.,2,  9a,3d,  2h,2f, 11,0,  3, U3,  000000000010001
T-34 Tank,         nil, 0,  2.,0, 10a,5d,  3h,3f,  9,0,  0, Iro, 000010001000000
Freighter,         nil, 2,  8.,0,  3a,3d,  3h,1f,  5,8,  4, Min, 000000000000000
PzKw VII Tiger,    nil, 0,  2.,0, 10a,5d,  5h,3f, 14,0,  0, Feu, 010000001000000
PzKw VI Tiger,     Map, 0,  2.,0, 10a,5d,  4h,3f, 13,0,  0, Esp, 010000001000000
Super Battleship,  nil, 2,  7.,0, 18a,18d, 4h,2f, 26,0,  2, Nav, 010000001000001
Destroyer,         nil, 2,  8.,0,  4a,4d,  3h,1f,  6,0,  2, Min, 100000000001000
Cruiser,           nil, 2,  7.,0,  6a,6d,  3h,2f,  8,0,  2, Mon, 000000000000000
Pocket Battleship, nil, 2,  7.,0,  8a,8d,  3h,2f, 10,0,  2, MT,  010000000000001
Battleship,        nil, 2,  7.,0, 12a,12d, 4h,2f, 16,0,  2, Mys, 000000001000001
Submarine,         nil, 2,  9.,0, 12a,2d,  3h,2f,  6,0,  0, Mon, 100000000001000
Aircraft Carrier,  nil, 2,  7.,0,  0a,9d,  4h,2f, 16,0,  2, San, 010000010000001
Churchill Tank,    nil, 0,  2.,0, 10a,5d,  3h,1f,  9,0,  0, X6,  000000001000000
Pilotless Missle,  nil, 1, 10.,1, 20a,0d,  1h,3f,  6,0,  0, Rec, 001000001000000
Atomic Bomb,       X2,  1, 12.,2, 99a,0d,  1h,6f, 16,0,  0, NF,  001000001000000
Imperial Marines,  nil, 0,  1.,0,  8a,3d,  2h,2f,  6,0,  0, Ind, 000010001000100
G4M Bomber,        Bro, 1,  8.,2, 13a,1d,  2h,2f, 12,0,  0, Ind, 000000000000100 
Yak-9 Fighter,     Cer, 1,  6.,2,  8a,3d,  2h,2f,  6,0,  3, Ldr, 000000000010001
Supply Truck,      nil, 0,  3.,0,  0a,4d,  1h,1f,  6,0,  7, Tra, 000000000000010
Me109 Fighter,     U3,  1,  4.,2,  5a,2d,  2h,2f,  6,0,  3, E2,  000000000010001
P-47 Thunderbolt,  Cer, 1,  6.,2,  6a,2d,  2h,2f,  6,0,  3, War, 000000001010001
Avro Lancaster,    Bro, 1, 12.,2, 14a,3d,  2h,2f, 16,0,  0, X7,  000000001000001
Spitfire,          Cer, 1,  4.,2,  4a,3d,  2h,2f,  6,0,  3, X5,  000000000010001
M4A3 Sherman Tank, nil, 0,  2.,0, 10a,5d,  3h,1f,  8,0,  0, Mag, 000000000000000
DH Mosquito,       Cer, 1, 10.,2,  7a,1d,  2h,2f,  8,0,  3, X6,  000000001000001
IL-2 Shturmovik,   Bro, 1,  8.,2,  8a,3d,  2h,2f,  8,0,  3, Lit, 000000001000001
Jet Bomber,        nil, 1, 14.,2, 16a,4d,  2h,2f, 16,0,  0, Bro, 010000001000001
Rocket Artillery,  nil, 0,  2.,0, 18a,2d,  3h,2f,  7,0,  0, Alp, 000000001000000
B-17 Heavy Bomber, Bro, 1, 12.,2, 14a,3d,  2h,2f, 16,0,  0, War, 000000001000001
P-51 Mustang,      Cer, 1, 12.,2,  7a,4d,  2h,2f,  8,0,  3, Whe, 010000000010001
B-26 Marauder,     Bro, 1, 10.,2,  8a,1d,  2h,2f,  8,0,  0, Whe, 000000001000001
A6M2 Zero,         nil, 1,  8.,2,  6a,2d,  2h,2f,  8,0,  3, Ind, 000000000010001
Hawker Typhoon,    Cer, 1,  8.,2,  9a,3d,  2h,2f,  8,0,  0, X7,  000000001010001
Fallschirmjger,   nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, FP,  000000101000011
Bismrck Class,    nil, 2,  8.,0, 20a,16d, 4h,2f, 26,0,  2, U1,  010000001000000
Wirbelwind 4x20mm, nil, 0,  0.,0,  5a,5d,  2h,2f,  8,0,  3, E2,  010000000000000
He111 Bomber,      U3,  1,  6.,2, 13a,1d,  2h,2f, 12,0,  0, Eng, 000000001000001
PzKw III Tank,     Exp, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Eng, 000010001000000
Red Army,          nil, 0,  1.,0,  4a,4d,  2h,1f,  3,0,  0, Inv, 000000000000010
Me110 Fighter,     Cer, 1,  6.,2,  6a,2d,  2h,2f,  8,0,  3, E2,  000000000010001
Fw190 Fighter,     nil, 1,  6.,2,  9a,3d,  2h,2f,  8,0,  3, U2,  010000000010001
He177 Griffon,     nil, 1, 10.,2, 14a,2d,  2h,2f, 12,0,  0, X2,  100000001000001
Cromwell Tank,     nil, 0,  2.,0, 10a,5d,  2h,1f,  8,0,  0, X5,  000000000000000
Josef Stalin Tank, nil, 0,  3.,0, 10a,5d,  4h,2f,  8,0,  0, Lab, 000000001000000
M26 Pershing Tank, nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Map, 000010000000000 
Armour Infantry,   E2,  0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Cst, 000010000000000
88mm SP gun,       nil, 0,  2.,0, 12a,4d,  3h,2f,  7,0,  0, Esp, 000010000000000 
T-26 Light Tank,   Lab, 0,  2.,0, 10a,5d,  2h,1f,  8,0,  0, Inv, 000010000000000 
Elite Guard,       nil, 0,  1.,0,  4a,4d,  3h,2f,  6,0,  0, Las, 000000000000111

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     4,5,  0,1,0,   yes, 1, 6, 5,   yes, 1, 6,  3,  Pln,  no, ; Drt
Plains,     1,4,  2,1,0,   yes, 2, 6, 1,   For, 0,12,  0,  Grs,  no, ; Pln
Grassland,  1,4,  3,1,0,   yes, 3, 6, 2,   For, 0,12,  0,  Hil,  no, ; Grs
Forest,     8,6,  1,0,1,   Pln, 0, 6, 5,   Swa, 0,12,  0,  Grs,  no, ; For
Hills,      8,7,  1,0,1,   yes, 1,12, 0,   yes, 4,12,  1,  Pln,  no, ; Hil
Mountains, 10,8,  0,1,1,   no,  0, 0, 0,   yes, 5,12,  6,  Hil,  no, ; Mou
Oil Field,  8,5,  0,2,40,  no,  1,12, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Tundra,     3,4,  0,0,0,   no,  0, 0, 0,   Tun, 1,24,  3,  Tun, yes, ; Gla
Swamp,      8,6,  1,0,0,   Grs, 0,12, 6,   Tun, 0,24,  0,  Pln,  no, ; Swa
Jungle,     8,6,  1,0,0,   Grs, 0,12, 6,   Swa, 0,12,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Dunes,      8,2,  0,2,0,
Grain Silo, 8,4,  30,0,0,
Grassland,  1,4,  2,1,0,
Paper Mill, 8,4,  0,5,0,
Foundry,    8,4,  0,15,0,
Gold Mine,  8,6,  0,0,80,
Refinery,   8,4,  0,10,10,
Spruce,     6,4,  0,1,0,
Minerals,   8,4,  2,4,0,
Diamonds,   8,4,  0,0,50,
Fish,       1,2,  6,0,1,
Town,       6,6,  2,2,2,
Farmlands,  6,4,  40,0,0,
Grassland,  1,2,  2,1,0,
Orchard,    6,6,  4,1,1,
Iron Mill,  6,4,  0,15,0,
Coal Mine,  6,6,  0,20,0,
Gasoline,   6,4,  0,10,15,
Evergreen,  6,4,  0,4,0,
Tobacco,    6,4,  2,0,4,
Plantation, 6,4,  4,2,1,
Sea Lane,   1,4,  2,2,2,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Militarism,     Minister,    Lord
Autocracy,      Commisioner, Queen
War Command,    General,     Mistress
Dictatorship,   Dictator,    Mistress
Democratic,     Senator,     Senator
Democracy,      General,     President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix, 4, Tyrant, Lady, 6, Emperor, Empress
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 1, Germans,     German,      1,  1, -1,     4, Fhrer, Fuehres, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh, 6, High Pharaoh, High Woman
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  1, -1,     3, General, General, 4, General, General
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     1, Lord, Lady, 2, Prince, Princess, 6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 0, Indians,     Indian,     -1,  1,  1,     1, Marshall , Mistress, 2, Marshall , Mistress, 4, Ayatollah, Ayatollah
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  1, -1,     1, Marshall , Mistress, 4, Komrade, Chairperson
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,     6, High King, High Queen
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     2, Sun King, Sun Queen, 4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 0, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,    -1,  1, -1,     3, General, Speaker, 4, General, General
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     2, Wizard, Witch, 4, Druid, Druid, 6, High God, High Godess
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1,  1, -1,     2, Shogun, Shogun, 3, Overlord, Overlord, 4, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 1, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 1, Spanish,     Spanish,    -1, -1,  1,     5, Chairman, Speaker, 6, Premier, General
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       1,  1,  -1,     1, Chief, Lady, 2, Great Chief, Princess, 6, High Chief, Queen

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Armaments,
Cloth,
Bearings,
Salt,
Sugar,
Coal,
Steel,
Iron,
Wine,
Ammo,
Grain,
Gasoline,
Ore,
Gold,
Oil,
Petroleum,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  J
Go to,              G


@DIFFICULTY
Corporal
Sergeant
Lieutenant
Captain
Colonel
General

@ATTITUDES
Friendship
Cooperation
Trusting
Receptive
Neutral
Distant
Icy
Enemy
Hatred


@CIVILIZE2
1 ; AFl
1 ; Alp
0 ; Amp
0 ; Ast
0 ; Ato
0 ; Aut
0 ; Ban
0 ; Bri
1 ; Bro
1 ; Cer
0 ; Che
0 ; Chi
0 ; CoL
0 ; CA
0 ; Cmb
0 ; Cmn
0 ; Cmp
0 ; Csc
0 ; Cst
0 ; Cor
0 ; Cur
4 ; Dem
0 ; Eco
0 ; E1
2 ; E2
2 ; Eng
2 ; Env
2 ; Esp
2 ; Exp
2 ; Feu
0 ; Fli
2 ; Fun
2 ; FP
2 ; Gen
0 ; Gue
0 ; Gun
0 ; Hor
5 ; Ind
3 ; Inv
3 ; Iro
3 ; Lab
3 ; Las
3 ; Ldr
3 ; Lit
4 ; Too
4 ; Mag
4 ; Map
4 ; Mas
0 ; MP
0 ; Mat
0 ; Med
0 ; Met
0 ; Min
0 ; Mob
0 ; Mon
0 ; MT
0 ; Mys
0 ; Nav
7 ; NF
0 ; NP
1 ; Phi
0 ; Phy
0 ; Pla
1 ; Plu
1 ; PT
0 ; Pot
0 ; Rad
0 ; RR
2 ; Rec
0 ; Ref
0 ; Rfg
0 ; Rep
0 ; Rob
1 ; Roc
0 ; San
0 ; Sea
1 ; SFl
1 ; Sth
7 ; SE
7 ; Stl
7 ; Sup
7 ; Tac
7 ; The
7 ; ToG
0 ; Tra
0 ; Uni
4 ; War
4 ; Whe
0 ; Wri
0 ; ...
2 ; U1
2 ; U2
2 ; U3
2 ; X1
2 ; X2
2 ; X3
2 ; X4
6 ; X5
6 ; X6
6 ; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix, 4, Centurion, Domina, 6, Emperor, Empress 
00000000		;Babylonians, Babylonian, -1, -1,  1,     1, Law Maker, Law Maker, 2, Learned King, Learned Queen
00000000		;Germans,     German,      1, -1,  1,     1, Count, Countess, 4, Fhrer, Fehres, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh, 6, Mighty Pharaoh, Mighty Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     1, Founder, Lady, 2, Lord, Lady, 4, General, General, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     1, Lord, Lady, 6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja, 4, Ayatollah, Ayatollah
00000000		;Russians,    Russian,     1,  0, -1,     1, Lord, Lady, 2, Czar, Czarina, 3, Komrade, Chairperson, 4, Marshall, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,     1, Impi, Impini, 2, Tribe King, Tribe, Queen, 4, Ayatollah, Ayatollah
00000000		;French,      French,      1,  1,  1,     1, Lord, Lady, 4, Empreur, Empress, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,     1, Priest, Priestess, 2, Sun King, Witch, 4, Druid, Druid, 6, High God, High Goddess
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     1, Lord, Lady, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,     1, Chief, Chieftess, 2, Warlord, Lady, 4, Great Khan, Great Khan
00000000		;Scots,       Scottish,   -1,  1,  0,     1, Thane, Mistress, 2, Laird, Lady, 4, Prince, Princess, 6, King, Queen
00000000		;Japanese,    Japanese,    1, -1, -1,     1, Samurai, Lady, 2, Shogun, Shogun, 5, Diamo, Lady, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     1, Lord, Lady, 4, Generalissimo, Countessa, 6, Presidente, Presidente
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief, 5, High Chief, Princess, 6, Great Father, Great Mother

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe color may build' mask:      0 - can't; 1 - can
; B) 'not allowed on map' mask:   1 - not allowed on map
; C) minimum bribe amount:        n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask: 1: can; 0: can't for each site type (reverse programmer notation)
; E) 'use transport site' mask:   1: can; 0: can't for each site type (reverse programmer notation)
; F) native transport ability:    1: can; 0: can't for each map relationship type (reverse programmer notation)
; G) General flags
;   00000001   invisible until attack:               1 - invisible
;   00000010   non-disbandable (human players only): 1 - cannot disband
;   00000100   0-range-air-unit damage override:     1 - override damage
;   00001000   barbarian units can't be bought off:  1 - can't buy off
;   00010000   impassable terrain override:          1 - override impassable terrain
;   00100000   engineer capabilities flag:           1 - has abilities
;   01000000   barbarian unit will not expire:       1 - no expire
;   10000000   override .SPR file for this unit:	1 - don't use .SPR
;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10100000  ;Engineers
11111111, 00000000, 0, 0000000000000001, 0000000000000011, 0000000000000000, 10000000  ;P-38
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Infantry
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10010010  ;Waffen SS
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10010001  ;Sniper Troops
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Motorized Infantry
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Panther Tank
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;I-16 Fighter
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 11000010  ;Anarchists
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 11010000  ;Partisans
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Wehrmacht
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Marines
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Paratroops
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;PzKw IV Tank
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;GI
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;A.A.Battery
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Su122
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;British Troops
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Jet Fighter
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Ju87 Stuka
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Panzergrenadiers
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10010000  ;Commando
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Tank
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Lowe
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Ju88
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 11000000  ;Artillery
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Howitzer
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Fighter
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Bomber
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Ju290
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Interceptor
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Me262 Jet Fighter
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;T-34 Tank
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Freighter
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Tiger II Tank
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Tiger I Tank
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Super Battleship
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Destroyer
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Cruiser
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Heavy Cruiser
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Battleship
11111110, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Submarine
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Aircraft Carrier
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Churchill
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Missle
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Atomic Bomb
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;IJN Marines
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Ki67 Medium Bomber
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Yak-9 Fighter
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Freight
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Me109 Fighter
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;P-47 Thunderbolt
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Avro Lancaster
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Spitfire
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;M4 Sherman Tank
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;DH Mosquito
11111111, 00000010,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;IL-2 Shturmovik
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Jet Bomber
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Rocket Artillery
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;B-17 Heavy Bomber
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;P-51 Mustang
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;B-26 Marauder
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;A6M2 Zero
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Hawker Typhoon
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Fallschirmjger
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000001, 10000000  ;Bismarck
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000001, 10000000  ;Wirbelwind
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;He111 Bomber
11111111, 00000010, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;PzKw III Tank
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Red Guard
11111111, 00000000, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Me110
11111110, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Fw190 Fighter
11111111, 00000010, 0, 0000000000000000, 0000000000000001, 0000000000000000, 10000000  ;Fw200
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Cromwell Tank
11111111, 00000000, 0, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;JS-2 Heavy Tank
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Pershing
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;APC
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;88mm
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Red Army
11111111, 00000000,-1, 0000000000000000, 0000000000000011, 0000000000000000, 10000000  ;Siberian regiment

; 0-15 define legal transport possibilities
; art matched in threes 0/3/6/9/12/15; 1/4/7/10/13; 2/5/8/11/14

@MAP_TRANSPORT_RELATIONSHIPS
0,0  ; 0/1   None
0,0  ; 0/1   None
0,0  ; 0/1   None

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settler
20mm.wav        ; P38
Rifle.wav  	; Infantry
Waffen.wav      ; Waffen SS
Sniper.wav  	; Sniper
halftrack.wav	; Motorized Infantry
armor.wav       ; Panther Tank
Oldfighter.wav 	; I-16 Fighter
Anar.wav  	; Rebels
Parti.wav  	; Partisans
Wehr.wav  	; Wehrmacht
Rifle.wav 	; Marines
Para.wav  	; Paras
armor.wav       ; PzKw IV Tank
Sten.wav 	; G.I. Infantry
<none> 	 	; A.A.Battery
Biggun2.wav  	; Tank Hunter
Gunned.wav  	; British Troops
Jetcombt.wav 	; Jet Fighter
stuka.wav 	; Ju87 Stuka
Ghalftrack.wav 	; Panzergrenadiers
Commando.wav 	; SAS
bigtank2  	; Tank
biggun.wav	; Lion
DIVEBOMB.wav    ; Ju88 Bomber
<none>  	; Artillery
<none>  	; Heavy Artillery
Oldfighter.wav  ; Fighter
Medbomber.wav  	; Bomber
Heavybomber.wav	; Ju290
Jetcombt.wav  	; Interceptor
Jetcombt2.wav  	; Me262 Jet Fighter
bigtank2 	; T-34 Tank
Transport.wav  	; Freighter
biggun.wav	; Tiger II Tank
biggun.wav 	; Tiger I Tank
<none> 	 	; Super Battleship
Biggun2.wav 	; Destroyer
<none> 	 	; Cruiser
<none> 	 	; Pocket Battleship
<none> 	 	; Battleship
Torpedos.wav 	; Submarine
Medgun.wav	; Aircraft Carrier
armor.wav  	; Churchill
Missile.wav 	; Missle
<none> 	 	; Atomic Bomb
Elephant.wav  	; Imperial Marines
Medbomber.wav   ; Ki67 Medium Bomber
Aircombt.wav 	; Yak-9 Fighter
<none>		; Freight
Jabo.wav	; Me109 Fighter
p47.wav         ; P-47D Thunderbolt
Heavybomber.wav ; Avro Lancaster
Aircombt.wav    ; Spitfire
armor.wav  	; M4 Sherman Tank
Medbomber.wav	; DH Mosquito
Stormovik.wav	; IL-2 Shturmovik
Jetbomb.wav   	; Jet Bomber
Biggun2.wav   	; Rocket Artillery
Heavybomber.wav ; B-17 Heavy Bomber
p47 	 	; P-51 Mustang
20mm.wav   	; B-26 Marauder
Aircombt.wav   	; A6M2 Zero
20mm.wav	; Hawker Typhoon
rapid.wav   	; Fallschirmjger
Biggun2.wav	; Bismarck
<none> 	 	; Wirbel
Medbomber.wav   ; He111 Bomber
Mp40.wav   	; PzKw III Tank
Redarmy.wav     ; Red Army
20mm.wav  	; Me110 Fighter
Jabo.wav   	; Fw190 Fighter
Medbomber.wav 	; He177
Mp40.wav        ; Cromwell Tank
biggun.wav      ; JS-2 Heavy Tank
biggun.wav	; M26
halftrack.wav 	; Armoured Infantry
Biggun2.wav	; 88mm
Mp40.wav	; T-26 Light Tank
rus.wav 	; Elite Guard

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line
